![]() The preferred (de jure?) capital of the titleĭetermines how likely AI is to make this title their primary title. This allows, for example, religious heads to continue to exist even when unlanded. If yes, the title will always exist once it has been made. "Kingdom of" or "Duchy of" will not be used) It most often used when the type of title is included in the name already, in order to avoid "Empire of the Byzantine Empire", for example. The color of the title displayed on the mapĬhanges the secondary color of your border Vanilla title localization can be found in /localization//titles_l_.yml.Ĭoat of Arms modding List of attributes īelow is a list of attributes that can be applied to a title. For example Byzantium is 'the ' Byzantine Empire. However, it will lack localization, meaning that it will appear as "k_titular_kingdom_name" in-game.Ī title requires two localization keys to be defined.Īdditionally, a title can have a unique article. This is the bare minimum required to create a title, and it can now be granted through the console. ![]() ![]() The color2 modifier changes the secondary color of your border.: The title can take two color modifiers color and color2, which is optional. The title prefix defines the tier.ĭecide on a name for the title, which is to be added on to the prefix. A simple titular title can be created with very little difficulty. ![]()
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